2/24/2011

New Version: 2.30 Gavadar!

Wardrome was upgraded to version 2.30 Gavadar, here a brief list of the news:

- DISPLAY RANK | Current rank | Next rank | Progress bar | Slot for upcoming update (available missions to advance rank)
- SMALL MAP | New design | New buttons: zoom, ship's position on the general map, fast storage on the logbook
- BIG MAP | New design | New control panel: route calculation, locate coords, notes on coords.
Special layers: Aeron, Spaceships, Planets and markers on coords
- LOGBOOK | New Graphics | Quick view for scrolling titles and contents| Quick search
- WYSIWYG Text Editors in all the game!

8/11/2009

Final Certificate - Free Role-Playing test

Academy is almost finished Cadet!
Go to your mother system and put all your ship in a single fleet.

Only another task: you have to let you know to the rest of the galaxy.

Write a short story where you introduce your character to the other commanders, through the Public Channel
Remember that Wardrom is a roleplaying game (RPG) too, so player and his character are two different entities.

The character has a story, a race, his own world, and you should try to make it shine through your short story.

Write in RPG mode means forget some words that characters may don't know like 'game', 'server' or other phrases that are not connected to the role game.

WARNING: Public channel is a pure role playing game so offRPG messages can lead to warnings or a temporary ban.

If you don't feel ready to play as a new character, use a standard introduction: copy the text below and paste it in a new message on the public channel... REMEMBER TO WRITE YOUR NAME in the proper space.

Mission 20 - Attack a planet using planetary missiles

With filled missile launchers, your Attack Battleships are now ready to make a planetary attack!
Your planet became an attackable target, go there and retake it!

Missile launch command is located on the bottom right panel.
Remember that every ship armed with a light missile launcher can only take up to 2 missiles so it will be necessary to take control of another AB every time the missile launcher will be empty.

When all planet defences will be destroyed - that is when the planet has 0 fighters - you could then land and take control of it, finishing your mission successfully

To take control of an enemy planet that must be at 0 figthers in order to land,then from the Options tab click on 'Take control of the planet'.

Mission 19 - Loading planetary missiles

Go to your home world, access Wally Equipments 'missiles' section.

Buy Pluto-S missilesfor the entire AB fleet confirming with the operation 'Take multiple missiles/For all the fleet'.

Mission 18 - Mount missile launcher

It's time to equip every AB with a missile launcher, to make them able to carry Air to Surface missiles.

Just for educational purposes is pobbile for cadets to buy missile launchers at the Academy system.
You can access the structure clicking 'Academy', then select Cadet Upgrades.
The purchase modality is the same as for the scanners: 'Buy' and then 'Take an item for all the fleet'
As before if you followed the instructions and the three AB are alone in a fleet (e.g. 10) you can use 'Take an item for all the fleet', otherwise be careful and don't waste credits.

Mission 17 - It's time to learn combacts

Ok, now that your AB are in a fleet (check it again) and good equipped, go to the Academy sector and look for the enemy ships in the system.

If you can see only a list of the other ships click 'Complete list of other spaceships'.
When you see Bersaglio's ships, click 'Attack fleet' command next his ships.
In the next screen click 'Attack' to confirm.

Annihilate your enemy, good luck Cadet.

Mission 16 - Equip your 3 AB with scanners

Before you can learn something about war, you should equip your Attack Battleships (AB) with a scanner, a device capable to see concealed ships.

Make sure you are controlling the fleet composed only of AB.

Go to your mother system and go to Vladimir Accessories and Upgrades.

Find the scanner label and click 'Buy'.

It's very important not to waste funds you received so make sure only the 3 AB are present in the current fleet before clicking 'Take an item for the whole fleet'.

Otherwise be careful and click 'Take single item', then take control of other AB and repeat the operation.

Mission 15 - Buy and load 3 attack ships

It's time to learn something about war.

Go to the Seatogu space shop and buy 3 Attack Battleship.

Now put your AB in a fleet. It's better to create a new fleet, only composed of AB, a fleet different from Merchant Freighter one, for example fleet nr. 10.

Take control of an AB and go to your planet (leave the other ships where they are, you won't need them).

Land on your planet, then load fighters on your AB with the command 'Load Fleet' corrisponding to 'Fighters' label.

Good luck Cadet.

Mission 14 - Planetary buildings

The heart of any planet are structures that can be built on it.

In this mission you will learn building basics.

Land on your planet and open 'Building' section. Here build structures listed in mission goals (Farm, Common House, Electronics Factory, Fighters Factory) up to level 1, then open Work section and employ 40.000 settlers at the Farm, at the Electronic Factory and at the Fighters Factory, then confirm clicking 'Assign workers'.

WARNING: Make sure not to build wrong structures! If you waste bought resources building wrong structures, then you'll exctract raw materials necessary to complete the mission by your own.
Remember you can only build one contruction at a time.

Mission 13 - Buy resources

Now it's necessary obtain some essential raw materials, when you'll be graduated you will be able to manage them as you want: you could extract them with your fleet or buy them as you're going to do now.

So take control of a MF (the CT can only transport settlers), go in the mother system and dock at the spaceport.

You can buy with a single operation 530 metal, 530 fuel and 170 electronic components, setting the respective text boxes and clicking 'Confirm operation'.

Then go back to your planet, land and unload the resources.

As you unloaded settlers, use (Unload) 'Fleet' command in corrispondence of Metal, Fuel and Electronic Components; you can unload all in a single operation, confirm with 'Submit Query'

WARNING: Load capacity of your current ships maybe too small to complete load in a single try, probably you must do the work with a couple of travels.